Depending on how active a Facebook gamer you happen to be, the left-hand side of your Home Page might be a bit cluttered, with icons for apps both large and small that you've accessed recently. If you're the kind that frequently tries new games, but may only play them once or twice before giving up on them, it can be a bit inconvenient when your favorite apps fall off of your visible list of apps, forcing you to load your app page and then find the app among every app you have installed on your account just to play them again.
Did you know that you can actually avoid this altogether, by adding apps to your Favorites? For most users, the Favorites section has just a few standard items in it: News Feed, Messages, Events and Friends. If you use this section to store your favorite games, like Bookmarks, you'll be able to avoid the stipulation that shows apps based on how frequently or how recently you played them, creating a (for now) permanent go-to list of your favorite games. Here's a guide on doing just that.
1. Head to the Facebook Home Page by clicking on "facebook" in the top left-hand corner of any page on the site. From there, locate the first game that you'd like to add to your Favorites list, as seen below. In our example, we'll move my FarmVille app link to my Favorites list.
2. Hover your mouse to the right of the vertical black line that separates these Favorites and Apps lists from your News Feed proper. You'll see a small button appear. Click on this button to see three options: Add to Favorites, Edit Settings and Remove App.
3. Click on Add to Favorites to see the app's link immediately jump into the Favorites list, and out of the Apps list. Continue to add apps until you have added all of the games you'd like to have instant, constant access to each time you login to Facebook.
As an aside, you do not want to click on the "Remove App" choice seen in Step 2, as this will uninstall the app entirely from your account, rather than just removing the link from this page.
Again, while the Favorites list might seem a bit useless, remember that the Apps list on the Home Page has been changed. You can no longer collapse and expand your list of most-used apps: You now have to load another page showing you a list of every app you have installed, whether you've used them recently or not.
Unfortunately, with any new change on Facebook, there's a chance (a fairly high one, at that) that these features could change again, or be removed entirely. We'll stay on top of things and will let you know if things become more complicated.
Hiển thị các bài đăng có nhãn Facebook games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Facebook games. Hiển thị tất cả bài đăng
Thứ Ba, 10 tháng 1, 2012
Thứ Sáu, 6 tháng 1, 2012
IGN social games channel possibly in development, News Corp says
The videogame news site, IGN, could be News Corp's target for its social gaming efforts rather than the obvious choice, MySpace, Reuters reports. (We're sure IGN is just thrilled about this news.) Rupert Murdoch's media empire has its hands in nearly every form of media from social networking to film studios and now social gaming. News Corp digital group CEO Jonathan Miller revealed the news to the Abu Dhabi Media Summit and added that Making Fun, the company's very own social games publisher, could also be involved in its social gaming efforts.
When asked about whether News Corp had an interest in Zynga, Miller replied, "It's a little expensive, that particular company, at the present. We're trying to build it up organically." In other words, Zynga's nearly $10 billion price tag is too much for even News Corp. Instead, Murdoch and the gang seem to be looking to take Mark Pincus and his crew head on. "We're putting a toe and then a foot in the water and we'll see how that goes," Miller added.
Come to think of it, News Corp is in a unique position for a social games channel what with its nearly limitless advertising opportunities to generate a following. In fact, Miller added that the company could use its existing television and film properties to attract players, according to Reuters. If anyone is going to topple Zynga, it's going to be someone with financial backing like News Corp. However, as is with all endeavors, it's all in the execution.
Are you excited to hear about another potential Zynga competitor? How do you think News Corp could stack up against the competition?
When asked about whether News Corp had an interest in Zynga, Miller replied, "It's a little expensive, that particular company, at the present. We're trying to build it up organically." In other words, Zynga's nearly $10 billion price tag is too much for even News Corp. Instead, Murdoch and the gang seem to be looking to take Mark Pincus and his crew head on. "We're putting a toe and then a foot in the water and we'll see how that goes," Miller added.
Come to think of it, News Corp is in a unique position for a social games channel what with its nearly limitless advertising opportunities to generate a following. In fact, Miller added that the company could use its existing television and film properties to attract players, according to Reuters. If anyone is going to topple Zynga, it's going to be someone with financial backing like News Corp. However, as is with all endeavors, it's all in the execution.
Are you excited to hear about another potential Zynga competitor? How do you think News Corp could stack up against the competition?
Nhãn:
abu dhabi,
abu dhabi media summit,
Facebook games,
ign,
jon miller,
jonathan miller,
making fun,
Mark Pincus,
media,
myspace,
News Corp.,
news corporation,
rupert murdoch
Thứ Sáu, 16 tháng 12, 2011
Clarins looks to beautify Facebook with Spa Life, its first social game
Is it only a matter time now before mom pants get their own Facebook game? Clarins, a well-known French brand of beauty products, recently released its own Facebook game, Spa Life. The game doesn't stray far away from games like Cafe World or Restaurant City, but applies the same principles to managing a spa rather than an eatery. Developed by Freshplanet, Spa Life has players managing an influx of customers looking for everything from a "mani-pedi" to facials and more.
Of course, just like its inspirations, players can decorate, upgrade and add new services to their spa. But players can only do this if they serve their terribly impatient customers in time to make the most cash from them. And in true Facebook game fashion, players can always buy their way out of waiting for the next upgrade with Facebook Credits.
According to Mashable, Clarins's North American CEO Jonathan Zrihen saw Facebook as a golden opportunity to reach its audience. And considering we all know by now that the average Facebook gamer is a middle-aged mother, he's probably right on the money. "I knew about the craziness of Zynga games, but I didn't realize the demographic was so much in line with the demographics of our products," Zrihen told Mashable. "I was also impressed by the level of engagement these games create."
Yes, this is yet another branded game, though it's odd that players aren't inundated with the brand until much later in the game. Another interesting nod is that Spa Life attempts to use your friends' names as customers to add more social awareness to the game. Building off of that, you'll need plenty more friends to run your various services, just like you need them to staff buildings in CityVille.
Spa Life in action
Branded games are exploding on Facebook. In fact, studios like Ecko|Code are focusing all of their efforts on creating games for brands such as Showtime shows like Weeds and Dexter. Facebook game developers like Zynga and Playdom have integrated brands into their games for awhile through promotions, it's only recently that they've begun to build games around a single brand.
For instance, it looks as if Adventure World will become Zynga's first game to completely embrace a brand. In October, the game will become "Adventure World: An Indiana Jones Game" with the help of Lucasfilm. Sure, original games will continue to release, but I wouldn't be surprised if we see less of them moving forward.
Click here to Play Spa Life on Facebook Now >
Are you a Clarins fan--enough to check out this Facebook game? What do you think of branded games on Facebook and the fact that they're growing?
Of course, just like its inspirations, players can decorate, upgrade and add new services to their spa. But players can only do this if they serve their terribly impatient customers in time to make the most cash from them. And in true Facebook game fashion, players can always buy their way out of waiting for the next upgrade with Facebook Credits.
According to Mashable, Clarins's North American CEO Jonathan Zrihen saw Facebook as a golden opportunity to reach its audience. And considering we all know by now that the average Facebook gamer is a middle-aged mother, he's probably right on the money. "I knew about the craziness of Zynga games, but I didn't realize the demographic was so much in line with the demographics of our products," Zrihen told Mashable. "I was also impressed by the level of engagement these games create."
Yes, this is yet another branded game, though it's odd that players aren't inundated with the brand until much later in the game. Another interesting nod is that Spa Life attempts to use your friends' names as customers to add more social awareness to the game. Building off of that, you'll need plenty more friends to run your various services, just like you need them to staff buildings in CityVille.
Spa Life in action
Branded games are exploding on Facebook. In fact, studios like Ecko|Code are focusing all of their efforts on creating games for brands such as Showtime shows like Weeds and Dexter. Facebook game developers like Zynga and Playdom have integrated brands into their games for awhile through promotions, it's only recently that they've begun to build games around a single brand.
For instance, it looks as if Adventure World will become Zynga's first game to completely embrace a brand. In October, the game will become "Adventure World: An Indiana Jones Game" with the help of Lucasfilm. Sure, original games will continue to release, but I wouldn't be surprised if we see less of them moving forward.
Click here to Play Spa Life on Facebook Now >
Are you a Clarins fan--enough to check out this Facebook game? What do you think of branded games on Facebook and the fact that they're growing?
Thứ Ba, 13 tháng 12, 2011
Facebook game lets you solve anagrams to save Canada's forests
True to its name, in order to play Donate2Play Media's first new game, you're going to have to pony up some change. Wordraiser is an anagram game that has players make as many words as possible out of one word.
If you manage to guess the key word, you get to level up. After leveling up a few times, you'll be asked to buy "Karma Points" that enable you to play more games.
Donation packages range from $1 to $20 USD, where $1 USD equals 10 Karma Points, which is good for buying one game. But right now, it seems that there's nothing stopping you from playing as much as you want. We're not sure if this is a bug, as the game just launched during the previous weekend.
While Wordraiser is supposedly free-to-play, it's also the offspring of Donate2Play's partnership with The Ancient Forest Alliance (AFA), a Canadian grassroots organization devoted to finding the balance between forestry jobs and preserving British Columbia's ancient woodlands (defined as tree populations that are over 120 years old). So half of the money given to Wordraiser will be split between AFA and Donate2Play.
Gallery: Wordraiser
Lastly, there's a top ten high scores leaderboard that displays players' names followed by their levels, and two of AFA's founders, TJ Watts and Ken Wu, are currently on the board in ninth and third place, respectively. According to its Facebook page, Wordraiser currently has 202 monthly users.
Keep in mind, though, that Donate2Play is doing all the heavy lifting here, with no risk or prior investment from AFA. Outreach for the game is done via automatic Facebook wall posts. Players will also receive facts about British Columbian forests during load screens and photos of these forests by TJ Watt.
If you manage to guess the key word, you get to level up. After leveling up a few times, you'll be asked to buy "Karma Points" that enable you to play more games.
Donation packages range from $1 to $20 USD, where $1 USD equals 10 Karma Points, which is good for buying one game. But right now, it seems that there's nothing stopping you from playing as much as you want. We're not sure if this is a bug, as the game just launched during the previous weekend.
While Wordraiser is supposedly free-to-play, it's also the offspring of Donate2Play's partnership with The Ancient Forest Alliance (AFA), a Canadian grassroots organization devoted to finding the balance between forestry jobs and preserving British Columbia's ancient woodlands (defined as tree populations that are over 120 years old). So half of the money given to Wordraiser will be split between AFA and Donate2Play.
Gallery: Wordraiser
Lastly, there's a top ten high scores leaderboard that displays players' names followed by their levels, and two of AFA's founders, TJ Watts and Ken Wu, are currently on the board in ninth and third place, respectively. According to its Facebook page, Wordraiser currently has 202 monthly users.
Keep in mind, though, that Donate2Play is doing all the heavy lifting here, with no risk or prior investment from AFA. Outreach for the game is done via automatic Facebook wall posts. Players will also receive facts about British Columbian forests during load screens and photos of these forests by TJ Watt.
Adventure World: Redeem a Zynga Game Card for 15 free energy packs
If you've become a fan of Zynga's newest Facebook game Adventure World (now Adventure World - An Indiana Jones Game), and are ready to lay down some real-world money in the game, you now have some extra incentive to do so. For every Game Card redeemed in the game, you'll receive 15 Energy Packs.
Unfortunately, we're not sure exactly what that means. We'd love for it to mean 15 full energy refills, but if you look inside the game, a 30 Energy pot of coffee costs a whopping 30 Adventure Cash. Now, I don't know about you, but that doesn't seem like something Zynga would just give away for free, especially in bulk. This leaves us with another option, the single cup of coffee, which gives you just five energy points. This would be a decent boost, since we're talking about a "free" prize after all, but even then, it still likely won't take you long to burn through all of those bonus energy points.
What's worse, there's yet another option for energy refills: a Bolt that gives you just one energy point. Surely this isn't the "Energy Packs" Zynga is talking about, but it's something to keep in mind all the same. We're working on discovering just which kind of "Energy Pack" you'll receive when redeeming a Zynga Game Card, but for now, why not take a look at our tools upgrade guide, so you'll be able to upgrade your tools to do more work for less energy to make all of your points go that much further.
Will you redeem a Zynga Game Card to earn 15 free Energy Packs? If you have, which specific kind of pack did you receive?
Unfortunately, we're not sure exactly what that means. We'd love for it to mean 15 full energy refills, but if you look inside the game, a 30 Energy pot of coffee costs a whopping 30 Adventure Cash. Now, I don't know about you, but that doesn't seem like something Zynga would just give away for free, especially in bulk. This leaves us with another option, the single cup of coffee, which gives you just five energy points. This would be a decent boost, since we're talking about a "free" prize after all, but even then, it still likely won't take you long to burn through all of those bonus energy points.
What's worse, there's yet another option for energy refills: a Bolt that gives you just one energy point. Surely this isn't the "Energy Packs" Zynga is talking about, but it's something to keep in mind all the same. We're working on discovering just which kind of "Energy Pack" you'll receive when redeeming a Zynga Game Card, but for now, why not take a look at our tools upgrade guide, so you'll be able to upgrade your tools to do more work for less energy to make all of your points go that much further.
Will you redeem a Zynga Game Card to earn 15 free Energy Packs? If you have, which specific kind of pack did you receive?
Chủ Nhật, 11 tháng 12, 2011
House, CSI: Miami and NCIS games to air on Facebook this winter
Social gamers are naturally very meta people. Come one, who else would watch an episode of CSI, only to play an episode of CSI: Crime City either during the show or afterward? Ubisoft seems to have struck gold with Facebook games based on TV properties, so the company has announced three more: CSI: Miami, House, M.D.: Critical Cases and NCIS: Major Crimes.
Inside Social Games reports that the games will launch either at the end of this year or early in 2012. In other words, they're coming this winter. The games will play out procedurally, like episodes of their television inspirations. Players will search for clues after identifying victims, patients or suspects and solve cases with the help of friends and non-player characters.
The French game publisher also announced a deal with Loot Drop, designer John Romero's studio that has yet to release its first game, Cloudforest Expedition. No details were given regarding the game, but this marks the third game set to come out of Loot Drop, its first two with publisher RockYou. Ubisoft will also release Ghost Recon Commander for Facebook.
The game will serve as a companion to the publisher's two upcoming Ghost Recon games: Ghost Recon: Future Soldier for console and Ghost Recon: Online for PCs. According to ISG, players will be able to advance in either core game through the Facebook companion and vice versa. We've seen how high-profile companion games do already, but House is poised to be a winner--have you seen how many "Likes" it has on Facebook?
Are you excited by any of these announcements by Ubisoft? Which of these games do you think will do best on Facebook?
Inside Social Games reports that the games will launch either at the end of this year or early in 2012. In other words, they're coming this winter. The games will play out procedurally, like episodes of their television inspirations. Players will search for clues after identifying victims, patients or suspects and solve cases with the help of friends and non-player characters.
The French game publisher also announced a deal with Loot Drop, designer John Romero's studio that has yet to release its first game, Cloudforest Expedition. No details were given regarding the game, but this marks the third game set to come out of Loot Drop, its first two with publisher RockYou. Ubisoft will also release Ghost Recon Commander for Facebook.
The game will serve as a companion to the publisher's two upcoming Ghost Recon games: Ghost Recon: Future Soldier for console and Ghost Recon: Online for PCs. According to ISG, players will be able to advance in either core game through the Facebook companion and vice versa. We've seen how high-profile companion games do already, but House is poised to be a winner--have you seen how many "Likes" it has on Facebook?
Are you excited by any of these announcements by Ubisoft? Which of these games do you think will do best on Facebook?
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