Hiển thị các bài đăng có nhãn mobile gaming. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn mobile gaming. Hiển thị tất cả bài đăng

Thứ Năm, 29 tháng 12, 2011

Zynga vs. MindJolt: MySpace founder Chris DeWolfe has buyout spree

Wasting no time after MySpace's imminent failure, founder and former CEO Chris DeWolfe has acquired two new social game development companies through MindJolt, his own social game platform. MindJolt gobbled up both SGN and Hallpass Media, a leading developer and publisher of social mobile games and a popular free online game network, respectively.

The terms or amounts spent on the buyouts are undisclosed, but DeWolfe said this in a statement: "The acquisition of SGN and Hallpass broadens our content offering and extends our reach," DeWolfe said. "Mindjolt becomes a cross-platform 'triple threat' with great games across mobile, social, and web platforms. This three-pillar approach enables MindJolt to deliver our games wherever people choose to play, and differentiates our service from others in this space."


As you can see from his previous endeavors, DeWolfe aims big--all the time. And the former MySpace chief appears to refuse defeat in this next venture, laying the framework for a social gaming company to compete with the bigwigs like Zynga and EA's Playfish studio. SGN, founded in 2008, has seen its mobile games like Mini Tycoon Casino, F.A.S.T., and Skies of Glory top the charts on the Apple App Store, and now brings those games to MindJolt. Not to mention its development talent.

Chris DeWolfeHallpass will help MindJolt expand its reach beyond Facebook with a network of over 4 million players and 1,500 new games. The company is already well-positioned to take the FarmVille creator head on in the Facebook arena as well with an app that enjoys 6.8 million monthly players and over 1.2 million daily fans.

With these two acquisitions, it appears that MindJolt is working to expand where Zynga has just begun to venture into: mobile and the rest of the Internet. However, Zynga already has two of the top mobile developers, Newtoy, and Area/Code. Will MindJolt be able to stake its claim on mobile before Zynga has a chance to capitalize on its own recent buyouts?

That's not even the end of it. According to AdWeek, DeWolfe (pictured right) plans to follow Zynga's lead in other areas as well like advertising. Zynga has already been wildly successful with brand integration in its games--though perhaps not for gameplay's sake--and MindJolt aims for the same results. "With 25 to 30 million unique users, there's a critical mass of users there," DeWolfe said to AdWeek. "We can go to ad agencies and to top media buyers and integrate their brands into our games."

And with DeWolfe looking to sell more virtual goods too, Zynga is looking at an assault from all angles. The only problem is that CEO Mark Pincus and his crew have already been at this game for a year. DeWolfe and MindJolt are already at a disadvantage. Though, DeWolfe has plenty experience in this department, creating MySpace and bringing social networking into the mainstream. MindJolt just might have a better shot at toppling Zynga than most companies that rise to the challenge, but we won't see the dust settle on this battle for some time.

[Image Credits: MindJolt and Mark Robert Halper]

How well against Zynga do you MindJolt will do given these acquisitions? Should Zynga be wary of MindJolt, or is this just another company looking for a sliver of the social gaming pie?

Zynga toying with new FarmVille mobile game, survey suggests

Mobile farmers, take heed: Zynga has heard your cries, lambasting FarmVille for iPhone. Well, sort of. According to a new survey by the omnipotent developer, a new, lighter version of FarmVille mobile is in the works. This new, stripped down FarmVille will operate much like Mafia Wars Atlantic City does on mobile devices, offering only a few options.

But that's exactly where you come in. Zynga wants to know which services are worth including, asking everything from the obvious (harvest time updates) to the obscure (acquiring collectibles). The survey even includes a mock-up design (pictured) that looks strikingly similar to Playfish's My Empire mobile app.

Speaking freely, you can imagine this isn't exactly what many had in mind when Zynga announced its aggressive approach to mobile. Improved mobile gaming experiences isn't necessarily streamlining--isn't it moving forward? And to strip a game down to its most basic features, albeit in a fancy menu system with fun artwork, is arguably taking a few steps back. But don't be alarmed, folks, as this survey (which you can take here) could easily be a fraction of an idea rather than one that's raring to go.

[Via FarmVille Freak]

[Image Credit: Zynga]

Have you taken this new survey yet? What do you think are Zynga's intentions for the future of its mobile games, based on this survey? Do you agree with this direction?

Thứ Sáu, 9 tháng 12, 2011

This Scrubs game for Android says, 'It's never too soon for nostalgia'

Come on, Scrubs was canceled a little over a year ago. And it's last few seasons weren't even that great. (Yeah, I said it!) Luckily, it looks like mobile game maker HeroCraft has opted to focus on the golden years of J.D., Turk and Dr. Cox's escapades in its Android game based on the hit comedy. Simply know as "Scrubs", the game is scheduled to hit the Android Market on Dec. 14.

The Scrubs game, which was first revealed this summer for both iOS and Android devices, will throw players into the role of Sacred Heart's newest intern. With that, players will have to help patients and solve mysteries to help restore the hospital's reputation, according to PocketGamer. In other words, and based on the trailer below, it looks a lot like a hidden-object game.


However, HeroCraft has mixed things up with a few mini games to mix things up amongst the slew of hidden-object scenarios. Of course, the developer has made strides to inject some of the show's quirky humor into the game. The game has yet to be priced, but we're going to ballpark it somewhere between $.99 and "free"--call us dreamers. But for unlimited access to that version of Zach Braff's mug, we'd pay much, much more for the laughs alone.

Were you a big time Scrubs fan when the show was still on? Is an Android game enough to feed the need for J.D.?

Thứ Sáu, 30 tháng 9, 2011

Gree's OpenFeint hires ex-Glu Mobile exec, more social games coming?

The mobile social game wars are heating up, as OpenFeint just took on former Glu Mobile executive Sarah Thompson (pictured) as its director of developer relations, SocialTimes reports. In other words, OpenFeint, owned by Japanese mobile social gaming powerhouse Gree, hired Thomson to strategically acquire build relationships with independent developers.

Namely, SocialTimes's Azam Khan guesses those developers will be primarily social and mobile social game creators, given Thomson's past exploits in the industry with Glu Mobile and IUGO Entertainment before that. And frankly, we couldn't agree more. Considering OpenFeint is a social network for mobile games at heart, and Gree's existing status, it simply makes sense.

"OpenFeint is going through an exciting phase of growth right now and Sarah is exactly the kind of person we need to keep up the momentum," OpenFeint SVP Marketing and Developer Relations Eros Resmini said in a release. "Sarah's deep history in mobile gaming paired with her connections to the developer community made her a great fit for OpenFeint."

We can't help but recall what just went down between OpenFeint and Gree: The former's co-founder and CEO Jason Citron resigned, and Gree CFO Naoki Aoyagi took his place. (Though, VentureBeat reckons the move was less ... cut-and-dry.) But back to Gree and OpenFeint's future plans, the simple fact is mobile social games are growing at an exponential rate on iOS and Android devices.

"I've always admired OpenFeint for its constant innovation in the mobile gaming space," Thomson said in a release. "As the company continues to change with the market, I'm excited to help OpenFeint continue growing." And we think we have an idea of just where Thomson would like go. It starts with an "S" and--oh, forget it. You get the point already.

Do you think this puts OpenFeint in a better place to compete with opponents like DeNA and Zynga in mobile games? Don't you wish you could have rockin' tattoos and a big time exec gig? Sound off in the comments. 1 Comment